The day was December 31, 2015. The time was roughly 6:10 PM
Central Standard Time. While thinking about the New Year’s Eve festivities that
were going to take place later that evening, an idea for a new card game came
to me. In fact, in just minutes, I had all of the rules laid out in my mind. When
I arrived at the party, I announced that I had invented a new card game. I was
eventually asked what the name of the new game was. Since I hadn’t named the
game yet, I came up with a name on the spot – Ruth’s Gingerbread. Quite
frankly, this name has nothing to do with the game itself, but nevertheless, I am
happy that I came up with this name as I think it is an intriguing name for a
card game. I think that name came to me because I had been recently thinking
about Ruth’s Chris Steak House, which I have eaten at once, and since it was
near Christmas, I think I was thinking about gingerbread cookies even though I
don’t believe I even ate a gingerbread cookie this past Christmas season. Anyways,
I convinced some friends to play the game with me. The first iteration of the
game was good; however, it needed a few small adjustments. One of the main
adjustments came to me in the ensuing 12 hours or so and more recently another
adjustment came to me. This past Saturday night I was able to see those
adjustments in action and I have to say that the second draft appears to be
solid.
At this point, I know that you want to know the rules so
that you can start playing Ruth’s Gingerbread yourself. First, you will ideally
need a table that allows the players of the game to sit as close to equidistant
from the center of the table as possible. Second, you will need a standard deck
of cards. Leave one of the jokers in the deck. After shuffling the deck, to
determine order, each person selects a card from the deck. Highest card goes
first (2 is lowest, Ace is highest. Basically, the usual order of cards with
the exception that, if the joker shows up, that is the highest card), then to
determine the direction around the table, look at the cards of the people
sitting to the left and right of the person with the highest card. Out of these
two, whoever has the higher card will be the person that selects second once the game starts and the selection of cards continues
to go around the table in a circle in the direction of the second person.
With the selection order determined, the game can get
underway in earnest. Before starting, spread the cards out evenly in a thin
layer on the table (this was my first important amendment). Going with the
determined order, the players at the table go around in a circle selecting
cards from the center. One thing to note, is that it is important to wait for a
person’s turn to finish before moving to the next person as there are some
things that can take place during a turn. A player always shows their highest
card and keeps the other cards hidden. This is important because, if you draw
any card in the two through five range, you get the option of trading hands
with anyone at the table. So, knowing a player’s high card gives you some
information about whether or not trading with them would be a good idea. The
game continues to go around the table in this fashion until someone selects the
joker. If you select the joker, you need to turn the joker over, yell “joker”,
and then it is a mad scramble where everyone reaches out to the center of the
table and grabs as many cards as possible. After the scramble, the game is over and everyone adds up their cards. The person with the highest point
total wins with numbered cards taking the listed value, face cards being ten
points, aces being eleven points, and the joker doesn’t count for any points (I
think this is good because having the joker already gives a person an advantage
in the mad scramble).
There is one final rule that I would like to mention, and that is the bluff. At any point, a player can bluff by turning over the card that they have selected on that turn and yelling “joker”. Anyone that touches the cards in the center of the table, including the person bluffing, is automatically out of the game and the game continues in the same fashion without them. It should be noted that there is a slight penalty for bluffing. That is, you don’t get to keep the card that you bluffed with (this was my second important amendment, which keeps people from bluffing all the time). It is discarded and doesn’t count towards your point total. So, ideally you want to bluff with low cards, not high. The cards of the people that get disqualified from the game due to a bluff are also discarded and don’t count towards anyone’s point total.
There is one final rule that I would like to mention, and that is the bluff. At any point, a player can bluff by turning over the card that they have selected on that turn and yelling “joker”. Anyone that touches the cards in the center of the table, including the person bluffing, is automatically out of the game and the game continues in the same fashion without them. It should be noted that there is a slight penalty for bluffing. That is, you don’t get to keep the card that you bluffed with (this was my second important amendment, which keeps people from bluffing all the time). It is discarded and doesn’t count towards your point total. So, ideally you want to bluff with low cards, not high. The cards of the people that get disqualified from the game due to a bluff are also discarded and don’t count towards anyone’s point total.
How exactly this game came to my mind, I am not sure, but it
appears to be a solid and exciting card game. So, the next time you need to
spice up your Monday afternoon or your Thursday evening or your Saturday morning
or really anytime, think about getting some friends together and playing Ruth’s
Gingerbread.
